namespace
03-08-2008, 02:48 AM
Hi!
I recently tried to port my application to my laptop and was surprised that
the installed geforce 7 go did not support rendering to any
two component rendertarget (driver was up to date).
In order to reduce these future surprises to a minimum,
I suggest that we start to build a database of supported/unsupported
renderformats for all chips that are of interest.
The formats I most care about are GL_RGBA16F/32F and
GL_LUMINANCE_ALPHA_16F/32F, feel free to propose your favourites.
Things like hw-accelerated mipmap generation would be nice
to know too, but I fear that this depends more on the
driver-version then the actual chip.
Until a better place is found (OpenGL wiki?), we can use this thread as data-dump.
GeForce 8800 GTS/PCI/SSE2 (169.12 / Linux)
RGBA16 YES
RGBA16F YES
RGBA32F YES
LA16 NO
LA16F YES
LA32F YES
Geforce Go 7600 (169.21 / WinXP)
RGBA16 YES
RGBA16F YES
RGBA32F YES
LA16 NO
LA16F NO
LA32F NO
I recently tried to port my application to my laptop and was surprised that
the installed geforce 7 go did not support rendering to any
two component rendertarget (driver was up to date).
In order to reduce these future surprises to a minimum,
I suggest that we start to build a database of supported/unsupported
renderformats for all chips that are of interest.
The formats I most care about are GL_RGBA16F/32F and
GL_LUMINANCE_ALPHA_16F/32F, feel free to propose your favourites.
Things like hw-accelerated mipmap generation would be nice
to know too, but I fear that this depends more on the
driver-version then the actual chip.
Until a better place is found (OpenGL wiki?), we can use this thread as data-dump.
GeForce 8800 GTS/PCI/SSE2 (169.12 / Linux)
RGBA16 YES
RGBA16F YES
RGBA32F YES
LA16 NO
LA16F YES
LA32F YES
Geforce Go 7600 (169.21 / WinXP)
RGBA16 YES
RGBA16F YES
RGBA32F YES
LA16 NO
LA16F NO
LA32F NO