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michi
03-06-2008, 03:59 AM
Hi,
my problem is following:
I need to rotate object around x, y and z axis. that's quite simple. but what I can't accomplish is to rotate always considering the already rotated axes.

Let mi give an example:
-first rotate around x-axis at 5 degrees
-than rotate around the y-axis at 5 degrees (but around this new y-axis, that was rotated when rotating around x-axis).
-and so on..

So when rotating around any of the three axes, one should be static and the two others should rotate.

I hope I didn't confuse you completely.

Thanks.

ZbuffeR
03-06-2008, 05:09 AM
...
glRotated(5,0,y,0);
glRotated(5,x,0,0);

or maybe reverse the order.