Stuart McDonald
02-26-2008, 03:21 PM
Hi,
I have some 3D data that is a set of triangles on the XZ plane all at a fixed height and I want to draw them using gluOrtho2D.
The following test code which has a triangle on the XZ plane at a fixed depth (-500) works. It draws a triangle touching the bottom corners and the middle of the top edge
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D(0, 400, 0, 400);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
gluLookAt (0, -500, 0,
0.0, 0.0, 0.0,
0.0, 0.0, 1.0);
GLfloat white[] = { 1.0,1.0,1.0 };
glColor3fv(white);
glBegin(GL_TRIANGLES);
glVertex3d(0, -500, 0);
glVertex3d(400,-500, 0);
glVertex3d(200,-500,400);
glEnd();
However, if I make the triangle Y = 500 instead of -500 I can't get the triangle to appear. I assumed the -500 in gluLookAt would be 500 (and maybe change the sign of the UP vector), but I've tried lots of parameter combinations (FYI GL_CULL_FACE is disabled).
I'm missing something obvious, but I can't see it.
Thanks,
Stuart.
I have some 3D data that is a set of triangles on the XZ plane all at a fixed height and I want to draw them using gluOrtho2D.
The following test code which has a triangle on the XZ plane at a fixed depth (-500) works. It draws a triangle touching the bottom corners and the middle of the top edge
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D(0, 400, 0, 400);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
gluLookAt (0, -500, 0,
0.0, 0.0, 0.0,
0.0, 0.0, 1.0);
GLfloat white[] = { 1.0,1.0,1.0 };
glColor3fv(white);
glBegin(GL_TRIANGLES);
glVertex3d(0, -500, 0);
glVertex3d(400,-500, 0);
glVertex3d(200,-500,400);
glEnd();
However, if I make the triangle Y = 500 instead of -500 I can't get the triangle to appear. I assumed the -500 in gluLookAt would be 500 (and maybe change the sign of the UP vector), but I've tried lots of parameter combinations (FYI GL_CULL_FACE is disabled).
I'm missing something obvious, but I can't see it.
Thanks,
Stuart.