Golgoth
02-14-2008, 09:19 AM
Hi all!
this is a new start from a previous post. Long story short, I m rendering my scene to a FBO and use it as RTT. Now, I d like to fill the Main Buffer with what I just renderer off-screen.
My first question is, is there a way to avoid using glBlitFramebuffer for this?
Zed said yes but im not sure how.
Can we say, render off-screen on buffer x and to the main buffer at the same time?
Even better… render on the main frame buffer and bind it to a texture as well?
I would rather use one of those options then use the glBlitFramebuffer... even though I tried to figure glBlitFramebuffer out, I can’t have it to working yet...
thx
this is a new start from a previous post. Long story short, I m rendering my scene to a FBO and use it as RTT. Now, I d like to fill the Main Buffer with what I just renderer off-screen.
My first question is, is there a way to avoid using glBlitFramebuffer for this?
Zed said yes but im not sure how.
Can we say, render off-screen on buffer x and to the main buffer at the same time?
Even better… render on the main frame buffer and bind it to a texture as well?
I would rather use one of those options then use the glBlitFramebuffer... even though I tried to figure glBlitFramebuffer out, I can’t have it to working yet...
thx