Hampel
02-13-2008, 02:44 AM
Is it possible on ATI hardware to use a FBO with a depth and a stencil buffer (beside one color buffer)?
GL_EXT_packed_depth_stencil seems not to be supported on ATI hardware. But trying to use 2 separate buffers for depth and stencil, I get GL_FRAMEBUFFER_UNSUPPORTED_EXT...
BTW, on NVidia I use the GL_EXT_packed_depth_stencil extension without any problems...
GL_EXT_packed_depth_stencil seems not to be supported on ATI hardware. But trying to use 2 separate buffers for depth and stencil, I get GL_FRAMEBUFFER_UNSUPPORTED_EXT...
BTW, on NVidia I use the GL_EXT_packed_depth_stencil extension without any problems...