nib
01-23-2008, 03:54 PM
I have a question about uv coordinates. Just a reality check.
Typically, these coordinates are in the range of [0,1].
But in a particular model I see coordinates like 4.3 or 2.5 etc. There is a group in the model that might have 7 materials applied to it. Yet, these coordinates are outside of that range. When drawing should I always take the fractional remainder? Or is this a texture repeat kind of deal where its going to take the fraction for you? When I look at the model in my 3d model editor ( cheetah ) I see spaghetti in the uv and there is no way to unwrap. ( which is probably what god intended )
I think its a situation where the content creator made uv spaghetti. Makes it hard to edit the model or change anything etc. Triangles too. But sure looks nice. :)
Typically, these coordinates are in the range of [0,1].
But in a particular model I see coordinates like 4.3 or 2.5 etc. There is a group in the model that might have 7 materials applied to it. Yet, these coordinates are outside of that range. When drawing should I always take the fractional remainder? Or is this a texture repeat kind of deal where its going to take the fraction for you? When I look at the model in my 3d model editor ( cheetah ) I see spaghetti in the uv and there is no way to unwrap. ( which is probably what god intended )
I think its a situation where the content creator made uv spaghetti. Makes it hard to edit the model or change anything etc. Triangles too. But sure looks nice. :)