alfalf3
01-16-2008, 05:36 AM
Hi,
I have an application with 4 different opengl context. On each I render a quite big mesh (between 800k~1000k facets with400k~700k vertex) I put each object in a VBO and render them with
glDrawElements(GL_TRIANGLES, size, GL_UNSIGNED_INT, vboIndices);
When I breakpoint the rendering method, I notice that the 3 first objects execute correctly the glDrawElement, but the fourth just freezes...No opengl error occured...
I tried on a GeForce 7600GS with same data, everything works fine but not on my Radeon X1300
My drivers are up to date.
Is it a memory issue? (256MB on ATI) How can I know the remaining amount of video memory?
is it an ATI limitation?
I have an application with 4 different opengl context. On each I render a quite big mesh (between 800k~1000k facets with400k~700k vertex) I put each object in a VBO and render them with
glDrawElements(GL_TRIANGLES, size, GL_UNSIGNED_INT, vboIndices);
When I breakpoint the rendering method, I notice that the 3 first objects execute correctly the glDrawElement, but the fourth just freezes...No opengl error occured...
I tried on a GeForce 7600GS with same data, everything works fine but not on my Radeon X1300
My drivers are up to date.
Is it a memory issue? (256MB on ATI) How can I know the remaining amount of video memory?
is it an ATI limitation?