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View Full Version : OpenGL 2.0 in NVIDIA 6200



Ramachandran potti
01-11-2008, 02:36 AM
I am new to this forum and this is my first post.
I am using an old Graphics card NVIDIA GeForce 6200.
It doesn't support openGL 2.0.

Which opengl version does it support?
Can I run opengl orange book examples.
with modifications in the set up calls.
If so, what changes should I perform to make it runnable.

-NiCo-
01-11-2008, 02:50 AM
Well, according to this (http://download.nvidia.com/developer/Papers/2005/OpenGL_2.0/NVIDIA_OpenGL_2.0_Support.pdf) document, OpenGL 2.0 is supported on GeForce 6200.

N.

sqrt[-1]
01-11-2008, 02:50 AM
I suggest you get an updated driver from http://www.nvidia.com - as according to this:
http://www.delphi3d.net/hardware/viewreport.php?report=1552
Your 6200 should support OpenGL 2.0

(The only problem that could happen is if you have a laptop - in which case you might need to track down some drivers for it)

CaseMillennium
01-11-2008, 07:26 AM
Have a look at http://www.laptopvideo2go.com for new drivers.

And yes, the Geforce 6200 does support OpenGL 2.0 (Shader Model 3, so dynamic branching is possible). You only need to make shure you donīt use filtered floating point textures since those will be rendered in software mode ( read: dead slow).

jwatte
01-11-2008, 05:00 PM
Also, remember that the 6200 is a low-end 64-bit graphics card, so fill rate will not be stellar. It should, however, work fine; just slow on complex scenes or large windows.