yossi
12-30-2007, 08:01 AM
Hello guys,
I wrote a small tutorial for myself that renders a triangle with FSAA. I have the NVIDIA FX 5700. I use GLFW (do all the windows stuff) to define a rendering buffer with say 16 samples per fragment.
When I render the trig I do see smoothing along the trig's edges with the backgroung. The problem is that I can't turn off the multi sampling rendering by calling glDisable(GL_MULTISAMPLE_ARB).
It seems that glEnable/glDisable with GL_MULTISAMPLE_ARB dosen't work. Once the multisample buffer is defined, I can't return to normal rendering.
Do I miss something trivial?
Thanks
I wrote a small tutorial for myself that renders a triangle with FSAA. I have the NVIDIA FX 5700. I use GLFW (do all the windows stuff) to define a rendering buffer with say 16 samples per fragment.
When I render the trig I do see smoothing along the trig's edges with the backgroung. The problem is that I can't turn off the multi sampling rendering by calling glDisable(GL_MULTISAMPLE_ARB).
It seems that glEnable/glDisable with GL_MULTISAMPLE_ARB dosen't work. Once the multisample buffer is defined, I can't return to normal rendering.
Do I miss something trivial?
Thanks