orendavd
12-18-2007, 06:55 AM
hi there,
I've build my terrain as a mesh object from a STL file, the result was a mirror terrain from the original, so I transform the x value of every vertex to be -x. the new terrain was ok, except the faces are now wrong and I have no idea how to fix it.
for the first mirror image I used simple indices for the faces 0-71182, but now it does'nt work.
any help
10x
I've build my terrain as a mesh object from a STL file, the result was a mirror terrain from the original, so I transform the x value of every vertex to be -x. the new terrain was ok, except the faces are now wrong and I have no idea how to fix it.
for the first mirror image I used simple indices for the faces 0-71182, but now it does'nt work.
any help
10x