Bosi Michele
12-09-2007, 02:32 PM
Hello,
according to MSDN (http://msdn2.microsoft.com/en-us/library/ms537524.aspx) we can share display lists between two or more OpenGL rendering contexts, is there a way to share also other objects like Textures, FBOs, VBOs, GLSL objects etc. using the current OpenGL 2?
Does anyone knows anything about it with respect to OpenGL 3?
As far as we know from the OpenGL Pipeline, there will be an overall review of the so called "object model", hopefully they are making it easy/possible to reuse those objects across different OpenGL contexts especially for those that will contain texture and vertex data, which can take a large amount of memory.
Regards,
Michele
according to MSDN (http://msdn2.microsoft.com/en-us/library/ms537524.aspx) we can share display lists between two or more OpenGL rendering contexts, is there a way to share also other objects like Textures, FBOs, VBOs, GLSL objects etc. using the current OpenGL 2?
Does anyone knows anything about it with respect to OpenGL 3?
As far as we know from the OpenGL Pipeline, there will be an overall review of the so called "object model", hopefully they are making it easy/possible to reuse those objects across different OpenGL contexts especially for those that will contain texture and vertex data, which can take a large amount of memory.
Regards,
Michele