arthas
12-06-2007, 03:39 AM
good morning, i'm trying to map a matrix in gpu memory using texture mapping to make some operations.. , i've read something in this tutorial http://www.mathematik.uni-dortmund.de/~goeddeke/gpgpu/tutorial.html
. my problem is that i can't use rgb values because i need to mantain my values order, if i use a rgb vector, how can I maintain the order when i'll copy back to disc the matrix ?
. my problem is that i can't use rgb values because i need to mantain my values order, if i use a rgb vector, how can I maintain the order when i'll copy back to disc the matrix ?