View Full Version : Rotating Cube - Find selected Part
longyearbyen
11-14-2007, 06:37 AM
I got an arbitrarily rotating Cube that displays random images.
One image on each part of 6.
The user selects with the mouse one of the images.
How can I find out which part of the cube (top,bottom,...)
is selected.
Maybe someone can point me in the right direction.
Kumar K
11-14-2007, 07:14 AM
The easiest way you need to do is draw six different polygons.
And implement openGL based selection methods for picking.
longyearbyen
11-14-2007, 07:35 AM
Thanks for your answer.
I admit I dont now much about openGl.
I found NeHe Lesson 32 is about selection.
Looks pretty complicated compared to standard gui programming.
ZbuffeR
11-14-2007, 07:51 AM
Standard gui programming don't do hardware-accelerated texture mapped cubes :)
If you are uncomfortable with low level programming, try to find a framework which already implements the features you want.
longyearbyen
11-14-2007, 01:35 PM
Or maybe as an answer:
glSelectBuffer(BUFSIZE,pointer);
glRenderMode(GL_SELECT);
glInitNames();
glPushName(0);
glLoadName(0);
Those are the methods to look at.
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