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bobGL
11-01-2007, 03:05 AM
I have my ZYX rotation in axis angle ( 0 ~ 360 ) coming from Blender, Im using Bullet Physics and Bullet require that the angles are in euler (setEuler) how can I do the convertion between the two types?

Tks in advance

ZbuffeR
11-01-2007, 03:28 AM
no need to cross post.
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=229530#Post229530

Dark Photon
11-07-2007, 07:04 AM
http://www.opengl.org/discussion_boards/...true#Post229534 (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Board=6&Number=229534&Searchpage=1&Main=45789&Words=euler&topic=0&Search=true#Post229534)