Ferenzzy
10-09-2005, 09:56 AM
Hi all,
this may be a little off topic, but I need the help of guys who know what is happening down the rendering pipeline.
This is the question: Is it possible to output more than one value in the fragment shader. Using multiple rendering targets one should be able to write 16 floats. Is it possible to double this number? Perhaps one could use FBOs or some other technique. It is important that the output values do not get clamped.
Thanks for your help!
this may be a little off topic, but I need the help of guys who know what is happening down the rendering pipeline.
This is the question: Is it possible to output more than one value in the fragment shader. Using multiple rendering targets one should be able to write 16 floats. Is it possible to double this number? Perhaps one could use FBOs or some other technique. It is important that the output values do not get clamped.
Thanks for your help!