Chris Lux
05-12-2004, 04:08 AM
hi,
i tried glPushAttrib() with GL_CURRENT_BIT and GL_ENABLE_BIT to push and pop shader programs. it works fine with nvidia 61.12 forceware drivers. but this does not work with bound uniforms to the programs. will there be a way to get this work or is it normal, that it does not work? the spec doesn't say anything about glPush/PopAttrib.
thx ;)
i tried glPushAttrib() with GL_CURRENT_BIT and GL_ENABLE_BIT to push and pop shader programs. it works fine with nvidia 61.12 forceware drivers. but this does not work with bound uniforms to the programs. will there be a way to get this work or is it normal, that it does not work? the spec doesn't say anything about glPush/PopAttrib.
thx ;)