PkK
10-12-2007, 05:14 AM
ARB_shader_texture_lod was mentioned in the first OpenGL Pipeline Newsletter, and the EXT_gpu_shader4 spec.
It provides the Texture*Lod() functions, which GLSL mandates in vertex shaders only in fragment shaders.
What happened to the extension?
It provides the Texture*Lod() functions, which GLSL mandates in vertex shaders only in fragment shaders.
What happened to the extension?