markisbcn
03-31-2006, 04:34 AM
I''m programming a vertex shader using GLSL.
I tried to acces a 3D texture in the vertex shader but I have a problem with which format texture I have to use.
I have read NVIDIA OpenGL 2.0 Support, at the item 2.1.2.1 the documents speaks about these formats: GL_RGBA_FLOAT32_ARB
GL_LUMINANCE32_ARB etc.
Where are these items defined? I have download the last NVIDIA SDK, but these items aren''t defined !!???? Meaning which are the include files needed to use these formats...maybe is needed some extension wrapper like GLEW (we are using it...could it be outdated ?)
Thanks in advance,
Eva & Marcos
I tried to acces a 3D texture in the vertex shader but I have a problem with which format texture I have to use.
I have read NVIDIA OpenGL 2.0 Support, at the item 2.1.2.1 the documents speaks about these formats: GL_RGBA_FLOAT32_ARB
GL_LUMINANCE32_ARB etc.
Where are these items defined? I have download the last NVIDIA SDK, but these items aren''t defined !!???? Meaning which are the include files needed to use these formats...maybe is needed some extension wrapper like GLEW (we are using it...could it be outdated ?)
Thanks in advance,
Eva & Marcos