asheridan
10-20-2006, 01:07 PM
Are there any known issues (known to somebody else but me) with simultaneous vertex and fragment texture fetches on NVIDIA hardware?
Here is the situation….
I have a vertex shader in place that performs a texture fetch using a sampler that represents a texture bound to texture unit 0 and a fragment shader in place that performs texture fetches using samplers that represent textures bound to texture units 1, 2, and 3. One of the fragment texture fetches is fetching from texture unit 0 (e.g. the sampler that should represent texture unit 3 actually represents texture unit 0).
I am initializing the samplers correctly.
I am running an NVIDIA 6600, driver 84.26.
Here is the situation….
I have a vertex shader in place that performs a texture fetch using a sampler that represents a texture bound to texture unit 0 and a fragment shader in place that performs texture fetches using samplers that represent textures bound to texture units 1, 2, and 3. One of the fragment texture fetches is fetching from texture unit 0 (e.g. the sampler that should represent texture unit 3 actually represents texture unit 0).
I am initializing the samplers correctly.
I am running an NVIDIA 6600, driver 84.26.