kewuwsi
04-12-2007, 07:13 AM
Hi, all.
when I use multiple texures, (the texures are in different size, and they are mapped properly to the same geometry). If I try to access the texture on fragment shader with call texture2D(texture1, vec2(s, t)), texture2D(texture2, vec2(s, t)), texture2D(texture3, vec2(s, t)). can they get the color for the same geometry point?
in another words, did all the textures aligned together?
tks
when I use multiple texures, (the texures are in different size, and they are mapped properly to the same geometry). If I try to access the texture on fragment shader with call texture2D(texture1, vec2(s, t)), texture2D(texture2, vec2(s, t)), texture2D(texture3, vec2(s, t)). can they get the color for the same geometry point?
in another words, did all the textures aligned together?
tks