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powerpad
06-15-2005, 06:27 AM
I want to access the builtin uniform matrices (according to the spec I downloaded).

gl_ModelViewProjectionMatrixInverseTranspose

and others

The GLSL Syntax validator says that my shader is fine but when I want to load it, it will not compile but crash my application.

I tried it with RenderMonkey and it doesn't know the matrix either.

Am I doing something wrong or how can I access this matrix since it would save me some time.

Trahern
06-15-2005, 10:30 AM
I think that gl_ModelViewProjectionMatrixInverseTranspose and some others are declared in 1.10 spec. Current drivers support only 1.0 GLSL

powerpad
06-15-2005, 10:35 AM
thanks I oversaw that one.

hmm I hope they will soon support the 1.1 spec.

Humus
06-15-2005, 03:02 PM
We have supported 1.10 for a while now. Perhaps you need to upgrade your drivers?

powerpad
06-17-2005, 11:39 PM
I suppose that I have the latest nvidia drivers installed but I might take a look on that :) .

(I know from your site that ATI has support for opengl 2.0 :D )

Trahern
06-18-2005, 12:16 AM
My fault. I had the same problem as you some time ago but when I try it now it compiles without problem ..

NVidia beta drivers 76.41

powerpad
06-18-2005, 01:18 AM
Where did you get beta 76.41?

On the official site I see 71.89 and on the beta drivers site I see 71.84 but nothing like 76.41 ...

Ah okay I found and downloaded them :)

Trahern
06-18-2005, 01:21 AM
Originally posted by powerpad:
Where did you get beta 76.41?

On the official site I see 71.89 and on the beta drivers site I see 71.84 but nothing like 76.41 ...those are unoffical drivers

You can get them for example on guru3D (http://downloads.guru3d.com/)

Humus
06-18-2005, 02:02 PM
Originally posted by powerpad:
nvidia driversOops, somehow I thought you were using ATI, but apparently you didn't say you did, so I guess I just assumed since similar topics have been here in the past before we had 1.10. :)