gunslinger
06-01-2004, 06:34 AM
hiya,
i'd like to render some realistic grained-plastic stuff...
after struggling a bit on the topic, i am kinda convinced that what i need is the anisotropic lighting. You know, on grained plastic the specular component doesn't fall in a sharp shape of the light source, but it is more like a diffused halo.
I've collected some papers form ATI describing the phenomena, but no examples. Does anyone can point me some useful paper??
thank you G.
i'd like to render some realistic grained-plastic stuff...
after struggling a bit on the topic, i am kinda convinced that what i need is the anisotropic lighting. You know, on grained plastic the specular component doesn't fall in a sharp shape of the light source, but it is more like a diffused halo.
I've collected some papers form ATI describing the phenomena, but no examples. Does anyone can point me some useful paper??
thank you G.