gForge
02-06-2005, 06:51 PM
Greetings,
First time post. I'm stumped.
Could someone enlighten me as to weather or not
a person is able to use the ARB extension components
of GL_ARB_shading_language_100 for certain rendering
operations and also the GL_ARB_vertex_buffer_object
extension, or is this a dead end road.
Presently, I am not attempting to use these in
conjunction with one another for a single object, just within the same frame.
OS : WinME
gfx card : Radeon 9500 pro x86/SSE
driver : 4.14.04.9138
openGL version : 1.5.4199 win9x release
I ask this because, I have succeeded in implementing both.
If I turn off one or the other
during initialization, the code runs as expected.
But, if both are active at the same time the application
causes and error in the driver.
I'm suspecting an issue when generating a buffer
name just before the initial bind of the vertex
buffer object. I'm having difficulty locating
documentation on the uses of glGenBuffersARB().
Then again, who knows?
mark
First time post. I'm stumped.
Could someone enlighten me as to weather or not
a person is able to use the ARB extension components
of GL_ARB_shading_language_100 for certain rendering
operations and also the GL_ARB_vertex_buffer_object
extension, or is this a dead end road.
Presently, I am not attempting to use these in
conjunction with one another for a single object, just within the same frame.
OS : WinME
gfx card : Radeon 9500 pro x86/SSE
driver : 4.14.04.9138
openGL version : 1.5.4199 win9x release
I ask this because, I have succeeded in implementing both.
If I turn off one or the other
during initialization, the code runs as expected.
But, if both are active at the same time the application
causes and error in the driver.
I'm suspecting an issue when generating a buffer
name just before the initial bind of the vertex
buffer object. I'm having difficulty locating
documentation on the uses of glGenBuffersARB().
Then again, who knows?
mark