Leadwerks
08-04-2007, 03:49 PM
In the vert shader this return light 0's color:
int i=0;
gl_FrontColor=gl_LightSource[i].diffuse;
This returns light 0's color:
int i=1;
gl_FrontColor=gl_LightSource[i].diffuse;
This returns light 1's color:
gl_FrontColor=gl_LightSource[1].diffuse;
int i=0;
gl_FrontColor=gl_LightSource[i].diffuse;
This returns light 0's color:
int i=1;
gl_FrontColor=gl_LightSource[i].diffuse;
This returns light 1's color:
gl_FrontColor=gl_LightSource[1].diffuse;