Daniel Johansson
12-23-2004, 09:32 AM
Hello everybody!
Im currently developing a GLSL shader for doing procedural textures in 3d (~Hypertextures) with a raymarcher written in GLSL. Currently im having some problems with the NVidia compiler in driver 71.20, it generates assemby using too many temporary registers ( > 31 temp registers). If I manually compile the code with cgc.exe (v. 1.3) everything is fine (~20 temp registers).
So the question is: can I somehow give arguments to the GLSL compiler/linker in the NVidia drivers, and will this help me with my problem?
// Daniel
Im currently developing a GLSL shader for doing procedural textures in 3d (~Hypertextures) with a raymarcher written in GLSL. Currently im having some problems with the NVidia compiler in driver 71.20, it generates assemby using too many temporary registers ( > 31 temp registers). If I manually compile the code with cgc.exe (v. 1.3) everything is fine (~20 temp registers).
So the question is: can I somehow give arguments to the GLSL compiler/linker in the NVidia drivers, and will this help me with my problem?
// Daniel