dimensionX
02-04-2005, 12:22 PM
Is it possible to read information from the accumulation buffer or write information to the accumulation buffer from inside the pixel shader ?
Is it possible to copy information from the z-buffer into a 2D texture ?
Is is possible to copy information from the accumulation buffer into a 2D texture ?
Is reading a 3 x 3 size array from frame buffer and updating a 3 x 3 portion of an existing texture (ex:- glCopySubImage2D()) FASTER than using pBuffers ?
I am using NVIDIA QuadroFX 3000. Any comments suggestions would be greatly appreciated. Thank you!
Is it possible to copy information from the z-buffer into a 2D texture ?
Is is possible to copy information from the accumulation buffer into a 2D texture ?
Is reading a 3 x 3 size array from frame buffer and updating a 3 x 3 portion of an existing texture (ex:- glCopySubImage2D()) FASTER than using pBuffers ?
I am using NVIDIA QuadroFX 3000. Any comments suggestions would be greatly appreciated. Thank you!