Bruno
11-30-2004, 12:27 AM
Hi,
Is a texture scaling ignored in a vertex program ?
Like doing this ?
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glScalef(8,8,8);
glMatrixMode(GL_MODELVIEW);
I get it the usual way, in the vertex program
gl_TexCoord[0] = gl_MultiTexCoord0;
But somehow the scaling is ignored.
Is a texture scaling ignored in a vertex program ?
Like doing this ?
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glScalef(8,8,8);
glMatrixMode(GL_MODELVIEW);
I get it the usual way, in the vertex program
gl_TexCoord[0] = gl_MultiTexCoord0;
But somehow the scaling is ignored.