7th
05-09-2005, 12:34 AM
Hi
I am new to shaders and am having problems with performance. I am finding that even when using the simplest of shaders (i.e. replacing OpenGL standard functionality) the framerate of my app takes a significant hit. Should I not see the same perfomance from this?
My app renders large textures (up to 2k x 2k and many of them) on to high resolution screens so my fill requirements are high. However, all I really was looking for was the same level of performance with shaders as without.
Am I missing something?
Thanks
I am new to shaders and am having problems with performance. I am finding that even when using the simplest of shaders (i.e. replacing OpenGL standard functionality) the framerate of my app takes a significant hit. Should I not see the same perfomance from this?
My app renders large textures (up to 2k x 2k and many of them) on to high resolution screens so my fill requirements are high. However, all I really was looking for was the same level of performance with shaders as without.
Am I missing something?
Thanks