View Full Version : Mac support of GLSL?
Are there any current OS X drivers implementing GLSL (from any card vendor)?
Heh, I managed to typo "HLSL" twice. I'm asking about availability of HLSL implementations, whether Cg or glslang or custom, on OS X.
OneSadCookie
02-16-2004, 11:24 AM
Some mod should probably move this to the Mac forum...
Apple is apparently waiting on the vendors for ARB_shading_language implementations.
ARB_vertex_program and ARB_fragment_program code produced by Cg should work fine on Mac OS X; whether you can get Cg to work is a different question. Try the NVidia Linux SDK -- last I checked it had some code conditionalized for the Mac.
In my experience:
arb_vertex / fragment code produced by Cg works fine on OSX. A simple parse of Cg generated file gives you the needed register indexes for passing values.
trying to use any of linux-Cg stuff on Mac is a dead-end. With the possible exception of cgc... but why bother.
simongreen
02-25-2004, 10:14 AM
The new Cg 1.2 release supports MacOS X: http://developer.nvidia.com/object/cg_toolkit.html
We will have full GLSL support shortly.
-S.
Originally posted by vmh5:
In my experience:
arb_vertex / fragment code produced by Cg works fine on OSX. A simple parse of Cg generated file gives you the needed register indexes for passing values.
trying to use any of linux-Cg stuff on Mac is a dead-end. With the possible exception of cgc... but why bother.
Sandline
06-08-2004, 07:53 AM
Has any more information been released about GLSL on Apple?
OneSadCookie
06-08-2004, 03:04 PM
10.3.4 exposes the ARB_shader_objects, ARB_vertex_shader and ARB_fragment_shader extensions, but not ARB_shading_language_100. So, obviously work is being done, but it's not ready yet.
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