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relmas
03-14-2004, 11:54 PM
Hi,
is it possible to use programmable pixel shading while keeping the fixed-function transform and lighting in openGL?

And I'm also looking for tutorials on the VertexShader and FragmentShader ARB extensions.

Thanks.

Corrail
03-15-2004, 04:54 AM
Yes, this should be possible. You should be able to use a fragment shader and the fixed OpenGL vertex pipeline and you should also be able to use a vertex shader and the fixed OpenGL fragment pipeline.