relmas
03-14-2004, 10:54 PM
Hi,
is it possible to use programmable pixel shading while keeping the fixed-function transform and lighting in openGL?
And I'm also looking for tutorials on the VertexShader and FragmentShader ARB extensions.
Thanks.
is it possible to use programmable pixel shading while keeping the fixed-function transform and lighting in openGL?
And I'm also looking for tutorials on the VertexShader and FragmentShader ARB extensions.
Thanks.