ricar6
01-30-2004, 09:30 AM
It seems that there is a 'problem' in this forums as the previous thread (with its 15 posts) about this has disappeared... Maybe the problem is that the moderator is working or making favours to NVIDIA.
I repeat the previous text:
In WinXP, under
HKEY_LOCAL_MACHINE -> SOFTWARE -> NVidia Corporation -> Global
You have to create a new key called OpenGL
Under OpenGL create a new key called Debug
Under Debug create a DWORD value called ShaderObjects and set it to 1 if you want those extensions to be exposed.
Also, if you want that the driver creates a file with the assembly output you can create a DWORD value (under Debug) called WriteProgramObjectAssembly and set it to 1
I have discover those values myself so I don't know if there are other posibilities.
The implementation is very buggy and lacks some basic features, like ftransform(), ...
I repeat the previous text:
In WinXP, under
HKEY_LOCAL_MACHINE -> SOFTWARE -> NVidia Corporation -> Global
You have to create a new key called OpenGL
Under OpenGL create a new key called Debug
Under Debug create a DWORD value called ShaderObjects and set it to 1 if you want those extensions to be exposed.
Also, if you want that the driver creates a file with the assembly output you can create a DWORD value (under Debug) called WriteProgramObjectAssembly and set it to 1
I have discover those values myself so I don't know if there are other posibilities.
The implementation is very buggy and lacks some basic features, like ftransform(), ...