Cozmo
05-20-2006, 01:35 PM
Hi,
sorry to duplicate posts here, but my beginner's question is perhaps more evasive than I first surmised.
http://www.opengl.org/discussion_boards/ubb/ultimatebb.php?ubb=get_topic;f=2;t=020383
I believe the spec clearly states that the max uniform count is in individual floats/bools/ints. The number reported by my card, and those listed at the glinfo registry, is 256, which, according to the spec, should be the number of individual float components supported on this card. However, I know for certain that this card has 256 vec4 registers.
Is this a case of Nvidia mistakenly reporting the number as vec4 registers, or is there a difference in register counts with GLSL?
Geforce 6800, FW 84.21.
Any thoughts?
Thanks,
Sean
sorry to duplicate posts here, but my beginner's question is perhaps more evasive than I first surmised.
http://www.opengl.org/discussion_boards/ubb/ultimatebb.php?ubb=get_topic;f=2;t=020383
I believe the spec clearly states that the max uniform count is in individual floats/bools/ints. The number reported by my card, and those listed at the glinfo registry, is 256, which, according to the spec, should be the number of individual float components supported on this card. However, I know for certain that this card has 256 vec4 registers.
Is this a case of Nvidia mistakenly reporting the number as vec4 registers, or is there a difference in register counts with GLSL?
Geforce 6800, FW 84.21.
Any thoughts?
Thanks,
Sean