speed
09-07-2006, 09:10 AM
Hi everyone!
I am trying to do the first program using shaders and I saw a strange thing. Is it possible that the texture access inside a vertex shader has huge time cost?¿ I change the access to the fragment shader and the result is surprising: access in VS 0.4 fps, acces in FS 2000 fps.
Do anyone know this?
I am trying to do the first program using shaders and I saw a strange thing. Is it possible that the texture access inside a vertex shader has huge time cost?¿ I change the access to the fragment shader and the result is surprising: access in VS 0.4 fps, acces in FS 2000 fps.
Do anyone know this?