valoh
02-28-2004, 08:19 AM
anyone tried:
for (int k=0; k<10000;++k)
glCompileShaderARB(_vertex_shader_ID);
?
Also with an empty source string my memory usage increases from 53MB to over 500MB with the loop.
using: Radeon 9800 + Catalyst 4.2
for (int k=0; k<10000;++k)
glCompileShaderARB(_vertex_shader_ID);
?
Also with an empty source string my memory usage increases from 53MB to over 500MB with the loop.
using: Radeon 9800 + Catalyst 4.2