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gunslinger
01-08-2004, 01:32 AM
hi,
i am a newbie in the world of extensions and shaders. I'd like to write some good shader program, but as for now i am lost in a sea of assembly like code and criptic speg files.
Are there some very introductory tutorials about GL_VERTEX_PROGRAM_ARB and FRAGMENT_PROGRAM_ARB? Just the kind of stuff u need to get started (like the good ole nehe tutorials)...
thank u
the gunslinger

ml
01-08-2004, 06:24 AM
Here are some links I found useful, reading and trying to understand different fp's & vp's always help you get a grasp on what's going on.
http://esprit.campus.luth.se/~humus/
http://www.codesampler.com/oglsrc.htm
(Near the bottom of the page) http://www.paulsprojects.net/
http://www.delphi3d.net/

You should also search this forum and www.gamedev.net (http://www.gamedev.net) for "fragment program", you'll find lots of stuff.

Oh, and of course: http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_program.txt http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program.txt

Good luck.

[This message has been edited by ml (edited 01-08-2004).]

ml
01-08-2004, 07:06 AM
More references for you. http://www.ati.com/developer/SIGGRAPH03/siggraph2003-programmabilityFeatures.pdf http://www.ati.com/developer/indexsc.html http://developer.nvidia.com/object/docs_fragment_processing.html http://developer.nvidia.com/object/docs_vertex_processing.html