View Full Version : Textures in array must be the same size?
Leadwerks
09-06-2007, 04:48 PM
I have heard that if I declare a texture array like this:
sampler2D textures[10]
Each texture in the array has to be the same dimensions. What is the reason for this? Doesn't it seem terribly inconvenient?
Zengar
09-06-2007, 04:54 PM
Never heard about this. I also foudn nothing in the manual. Where do you have it from? IMHO, there is no reason for such restriction...
You might confuse this with array-textures:
http://opengl.org/registry/specs/EXT/texture_array.txt
That's something very different.
Jan.
Leadwerks
09-07-2007, 04:07 PM
Thank you for the tip.
Dee.cz
09-09-2007, 09:04 AM
Array of samplers is very very helpful in some situations, but before you start using it, consider following:
- array of samplers probably still doesn't work on Radeons
- array of samplers won't be supported in future 'cleaned' OpenGL
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