Linuxhippy
10-01-2007, 02:13 PM
Hello,
I currently have the problem that most OpenGL drivers/gpus provide very varying results when using antialiasing for 2D shapes.
What I am looking for is a 2D rasterizer written as GLSL pixel shader - which takes coordinates and other state-information from an uploaded texture and does painting in batch-style.
Does anybody know wether somebody already has done research in this area?
Thank you in advance, lg Clemens
I currently have the problem that most OpenGL drivers/gpus provide very varying results when using antialiasing for 2D shapes.
What I am looking for is a 2D rasterizer written as GLSL pixel shader - which takes coordinates and other state-information from an uploaded texture and does painting in batch-style.
Does anybody know wether somebody already has done research in this area?
Thank you in advance, lg Clemens