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11-11-2006, 02:29 AM
I understand that shading language has offered the great flexibility to the program. However, for some vertexes I need such flexibility, while for other vertexes the fixed functionality is fine.
My question is in the vertex/fragment shader, how do I differentiate between the vertexes/fragments that needs some special treatment and ones that fixed functionality functions is fine. It seems that all vertex/fragment undergo the same way.
Thanks
My question is in the vertex/fragment shader, how do I differentiate between the vertexes/fragments that needs some special treatment and ones that fixed functionality functions is fine. It seems that all vertex/fragment undergo the same way.
Thanks