juglarx
07-07-2007, 04:14 PM
Hi folks i have problem try to bind 2 object one with shaders and other without heres is a pseudocode
SetUniform4f(.......);
glUseProgramObjectARB(glslContext);
draw1ObjectWithShaders();
glUseProgramObjectARB(0);
glPushMatrix();
draw1ObjectWithoutShaders();
plPopMatrix();
what's wrong with that? thxs in advance!!!
SetUniform4f(.......);
glUseProgramObjectARB(glslContext);
draw1ObjectWithShaders();
glUseProgramObjectARB(0);
glPushMatrix();
draw1ObjectWithoutShaders();
plPopMatrix();
what's wrong with that? thxs in advance!!!