Snuffe
01-18-2005, 01:13 PM
I have distance attenuation that works fine, as long as I do not use a shader(A vertex/fragment combo).
When I activate the shader (some colouring, displacement, nothing fancy.) all points are displayed the same size. Why? And what can be done about it?
When I activate the shader (some colouring, displacement, nothing fancy.) all points are displayed the same size. Why? And what can be done about it?