Fynch
07-14-2005, 11:59 PM
Hi
I want to measure the rendering time of my scene. But using vertex/fragment shader and because of the pipeline, I can't simply measure the time of my draw () method. How can I measure exactly the time to render one frame?
Thanks
I want to measure the rendering time of my scene. But using vertex/fragment shader and because of the pipeline, I can't simply measure the time of my draw () method. How can I measure exactly the time to render one frame?
Thanks