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View Full Version : VS Texture access in RM1.6v?



Mars_999
01-08-2006, 08:41 PM
I am trying to do a texture access in the VS and I have a 7800GT, I can't get it to work so am unsure thats its possible? Here is my code...

uniform sampler2D hm;

void main(void)
{
vec4 displacement = texture2D(hm, gl_MultiTexCoord0.xy);
vec4 position = gl_Vertex;
position.y += (displacement.r * 2.0);
gl_Position = gl_ModelViewProjectionMatrix * position;
}Thanks

shelll
01-09-2006, 03:31 AM
do you use the right texture format? ..i think 32bit float, no filtering