hbuel
01-09-2007, 10:31 AM
Hi,
I've been wondering. I know by now how to setup to activate mutiple render targets, but how can I write to them in the shader? Since I couldn't find something like gl_FragColor2 or something?
thank you very much
I've been wondering. I know by now how to setup to activate mutiple render targets, but how can I write to them in the shader? Since I couldn't find something like gl_FragColor2 or something?
thank you very much