dpoon
11-17-2006, 04:59 AM
Hi All,
I've been investigating tangent space bump mapping lately and I have put together a demo showing how it's done. I have included shaders for all 3 light types: directional, point, and spot lights. I have also included code to calculate the tangent, bitangent, and normal vectors.
For further details and download links please visit www.dhpoware.com (http://www.dhpoware.com)
I've been investigating tangent space bump mapping lately and I have put together a demo showing how it's done. I have included shaders for all 3 light types: directional, point, and spot lights. I have also included code to calculate the tangent, bitangent, and normal vectors.
For further details and download links please visit www.dhpoware.com (http://www.dhpoware.com)