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View Full Version : no GL_EXT_Texture_env_dot3 support error



NIO103
06-16-2006, 04:18 PM
IM getting no GL_EXT_Texture_env_dot3 support error

and GL_invalid_enum & reenry at display
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How can I fix this ?, here my systems specs from OpneGL Viewer.

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System Info
Windows XP Professional

Vendor
Intel
1.1.2 - Build 4.13.01.3196

Renderer
Intel 810/810E

Extensions
GL_ARB_multitexture
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_packed_pixels_12
GL_EXT_paletted_texture
GL_EXT_rescale_normal
GL_EXT_stencil_wrap
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_IBM_texture_mirrored_repeat
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_EXT_swap_control


Core features

OpenGL driver version check (Current: 6.13.01.3196 , Latest known: 6.13.01.3196 ):
Latest version of display drivers found

According the database, you are running the latest display drivers for your video card.
Compiled vertex array support

This feature improves OpenGL performance by using video memory to cache transformed vertices.
No paletted texture support

This may cause performance loss in some older applications.
Multitexture support

This feature accelerates complex rendering such as lightmaps or environment mapping.
No secondary color support

Some applications may not render polygon highlights correctly.
No S3TC compression support

This may cause performance loss in some applications.
No texture edge clamp support

This feature adds clamping control to edge texel filtering. Some programs may not render textures correctly (black line on borders.)
No vertex program support

This feature enables vertex programming (equivalent to DX8 Vertex Shader.) Some current or future OpenGL programs may require this feature.
No fragment program support

This feature enables per pixel programming (equivalent to DX9 Pixel Shader.) Some current or future OpenGL programs may require this feature.
Texture anisotropic filtering support

This feature improves the quality of texture mapping on oblique surfaces.
No OpenGL Shading Language support

This may break compatibility for applications using per pixel shading.
No Frame buffer object support

This may break compatibility for applications using render to texture functions.
Few texture units found

This may slow down some applications using fragment programs or extensive texture mapping.
Extension verification:
GL_EXT_bgra has been added to the extensions list of Intel 810/810E

GL_EXT_paletted_texture has been added to the extensions list of Intel 810/810E

GL_WIN_swap_hint has been added to the extensions list of Intel 810/810E

NIO103
06-16-2006, 08:13 PM
Please Reply :(

zed
06-16-2006, 10:11 PM
perhaps it doesnt support it
see here for a list of cards that support dot3 http://www.delphi3d.net/

ScottManDeath
06-17-2006, 04:04 AM
You have an Intel integrated "GPU". They are cheap and ok for 2D, but they don't have features, nor do they have proper driver support.

NIO103
06-17-2006, 08:13 AM
Then what type of non expensive graphic card should I get?

NIO103
06-17-2006, 08:22 AM
Is a BFG 3DFuzion GeForce FX 5500 256MB DDR PCI Graphics Card enough

heres the link

http://www.bestbuy.com/site/olspage.jsp?...d=1130987962308 (http://www.bestbuy.com/site/olspage.jsp?skuId=7638283&productCategoryId=cat01151&type=product&cmp=++&id=1130987962308)

Baggio
06-17-2006, 05:19 PM
According to Delphi3D, that card will get you GL_EXT_texture_env_dot3 and GL_ARB_texture_env_dot3 support

zed
06-17-2006, 11:06 PM
yes gffx seris supports glsl as well

V-man
06-18-2006, 07:32 AM
It supports GL 2.0 so I hope it can do DOT3 because that's been in the GL core for a while :)

NIO103
06-18-2006, 09:40 AM
Thanks everyone.

ScottManDeath
06-18-2006, 08:28 PM
I would suggest that you get one of the cheaper version of the more recent cards, like the NVIDIA GeForce 6000 or 7000 series, or the ATI Radeon X1000 series.

They support, ShaderModel 3. So eventually, when you have gained more experience, you will be able to write more advanced shaders, which older cards like the GeForce 5000 series or the Radeon 800 seried don't support.