Groovounet
08-03-2006, 07:59 AM
Hi,
I enjoy the release of OpenGL 2.1 and GLSL 1.2 specifications. However, I havan't found some detail about non-square matrices product.
Could we do that: mat4x3 * mat3*4 and what is the result that GLSL should give?
It seams available according to the specification but mathematically it isn't so it should have a trick somewhere.
Cheers
PS: I was espected the release of new extension as well, a final version of GL_ARB_sync and maybe GL_ARB_framebuffer_object. What happen to them?
I enjoy the release of OpenGL 2.1 and GLSL 1.2 specifications. However, I havan't found some detail about non-square matrices product.
Could we do that: mat4x3 * mat3*4 and what is the result that GLSL should give?
It seams available according to the specification but mathematically it isn't so it should have a trick somewhere.
Cheers
PS: I was espected the release of new extension as well, a final version of GL_ARB_sync and maybe GL_ARB_framebuffer_object. What happen to them?