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View Full Version : ATI + FBObject +GLSL + gl_DepthFrag



olmeca
12-11-2005, 06:01 AM
Hi,

I have the same problem as written in my last posting. The fragment shader cannot overwrite the depth value, coming from the vertex stage. It seems that this problem is just occuring, when I use a floating point format as internal format for the texture of my framebuffer object. Any idea?

Thanks,
benjamin