diegor
12-27-2005, 04:02 AM
Hello everybody,
Does someone know why I get a linking error int this vertex shader?
How can I test if texture sampling at vertex processing is available?
uniform sampler1D VertexSampler;
varying vec4 interp_vertex_color;
void main()
{
gl_Position = ftransform();
interp_vertex_color = texture1D(VertexSampler,gl_MultiTexCoord0.x);
}
Thanks for any subsequent contribution!
Diego
Does someone know why I get a linking error int this vertex shader?
How can I test if texture sampling at vertex processing is available?
uniform sampler1D VertexSampler;
varying vec4 interp_vertex_color;
void main()
{
gl_Position = ftransform();
interp_vertex_color = texture1D(VertexSampler,gl_MultiTexCoord0.x);
}
Thanks for any subsequent contribution!
Diego