View Full Version : frames counter
08-24-2003, 09:38 AM
what is the best way to count the frames "in" glut?
08-25-2003, 02:24 AM
Put a counter in your display or idle funciton (using a global or static variable), depending on where you draw your display. If you want FPS (frames per second) aswell, you can use glutGet(GLUT_ELAPSED_TIME), which returns the value of a free running timer (in milliseconds), to calculate the number of frames per second (FrameCounter/TotalTime, or something similar).
You should be aware that the timer does not give better resolution than 10~50 ms under Windows though, so be careful to check that you do not put zero in the denominator of the division.
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