Chromatix
08-30-2003, 10:45 AM
I'm trying to figure out why GameGLUT doesn't want to start up on my two (reasonably different) Linux machines.
The hardware (Radeon 7200 and 9700) is capable of acceleration in any resolution you like, but GameGLUT says that a mode string of "640x480" (among others) is "impossible". It also refuses to enter game mode with a blank mode string.
Meanwhile, setting up a fullscreen window using standard GLUT3 routines seems to work fine. But this isn't really what I want - I'm writing a simple utility at this stage, which is supposed to read out a variety of capability information and print it nicely, and some of the information has to do with what display modes are supported. (This is a precursor to a bigger project.)
Note that I haven't tested the code under MacOS X or Windows yet, though I could.
If sample code snippets are needed to diagnose this one, I'll be happy to post them.
The hardware (Radeon 7200 and 9700) is capable of acceleration in any resolution you like, but GameGLUT says that a mode string of "640x480" (among others) is "impossible". It also refuses to enter game mode with a blank mode string.
Meanwhile, setting up a fullscreen window using standard GLUT3 routines seems to work fine. But this isn't really what I want - I'm writing a simple utility at this stage, which is supposed to read out a variety of capability information and print it nicely, and some of the information has to do with what display modes are supported. (This is a precursor to a bigger project.)
Note that I haven't tested the code under MacOS X or Windows yet, though I could.
If sample code snippets are needed to diagnose this one, I'll be happy to post them.